![]() ![]() ![]() So the arms, torso and leg UVs don't have their own separate textures. So basically it's messy, confusing and more importantly overlapped. This is what happens if you merge them all:) So the arms, torso and legs has their own separate UVs. And the XPS mesh is just outfit for the whole body and has its own textures on separate PNGs. (This is a UV of a another mesh I was working on. Here's an example of a merged mesh that has its own separate UVs: I just do not know if there is a way to achieve this problem. i have no idea if it is possible to do this for S4. Cause this is going to have a texture problem and will be confusing AF. How will I merge the hat and hood together without their own textures overlapping? The mesh in the UV editor will be all over the place. If I do merge the hat and the hood together, both of the textures will overlap and won't be easy to edit on and have its own textures separately ! I want both of these meshes to become one. (these are not my textures, it's the XPS model's textures)Īs you can see they both have their own PNG texture files. The hat and the hood has two sets of their own separate UV textures. What I mean is this is going to be a hat mesh that I want to convert into S4.
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